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"B"
Release v1.2
Last Updated: 28th June 1996
Written by
Klaus Breuer (sz0759@rzmail.uni-erlangen.de)
Contents
Chapter 1 Happy lawyer dept.
1.1 Disclaimer
1.2 Trademark information
1.3 Copyright notice
Chapter 2 Introduction
2.1 *A word from Klaus Breuer*
2.1.1 *Printing the FAQ*
2.1.2 *Flames*
2.2 Intended Audience
2.3 *About the "UnOfficial" DUKE NUKEM 3D EDITING FAQ*
2.4 Getting the "UnOfficial" DN3DE FAQ
2.5 *Adding to the FAQ*
2.6 *The DN3D EDITING mailing list*
2.7 The DN3D EDITING ftp site
2.8 *WWW sites*
2.9 IRC
2.10 *Acknowledgments*
2.11 Accurate information
2.12 Help with new levels
Chapter 3 Preliminary information
3.1 Intended audience for this chapter
3.2 The basics
3.2.1 *Differences between the Build and DOOM engines*
3.2.2 Useful cheats for testing levels
3.2.3 What a map consists of
3.2.3.1 Sectors
3.2.3.2 *Walls*
3.2.3.3 Textures
3.2.3.4 Sprites
Chapter 4 Planning and designing a level
4.1 *Installing BUILD*
4.2 *Before starting*
4.3 Pros and cons of using real-world maps
4.3.1 *Advantages*
4.3.2 Disadvantages
4.4 Using DOOM maps
4.5 Designing the level
4.5.1 Level types
4.5.1.1 *Single player*
4.5.1.2 Co-op
4.5.1.3 *DukeMatch*
4.5.1.4 *My room/flat/dorm/house*
4.5.2 Choosing a level type
4.5.3 *Random tips and thoughts*
4.5.3.1 *Working with Build*
4.5.3.2 *Do*
4.5.3.3 *Don't*
4.5.3.4 *General tips*
4.5.3.5 *Posting your level*
4.5.4 Typical mistakes to avoid
4.5.4.1 Crossed lines
4.5.4.2 Overlaying lines
4.5.4.3 Hall Of Mirrors
4.5.4.4 Door side tracks
4.5.4.5 *Unaligned Textures*
4.5.4.6 Missing Player Starts
4.6 DukeMatch level design
4.6.1 Monster placement
4.6.2 Weapon placement
4.6.2.1 Power weapons
4.6.2.2 Starting-point weapons
4.6.3 Ammo placement
4.6.3.1 Amount and location
4.6.3.2 Ammo Quantity Types
4.6.4 Health placement
4.6.5 Architectures
4.6.5.1 Large, open areas
4.6.5.2 Long, wide passages
4.6.5.3 Nooks 'n crannies
4.6.5.4 Balconies, bridges and towers
4.6.5.5 Fortresses
4.6.5.6 Obstacles
4.6.5.7 Sniper spots
4.7 *Once your level is done*
Chapter 5 A walkthrough to creating a simple level
5.1 Planning
5.2 Getting ready
5.3 Creating a new map
5.4 The 2D screen
5.4.1 Map
5.4.2 *Message window*
5.4.3 Data window
5.4.4 Info window
5.5 Moving about
5.6 *Creating a room*
5.7 *3D mode*
5.8 Raising the roof
5.9 Textures
5.9.1 The floor
5.9.2 The roof
5.9.3 Flying about
5.9.4 The walls
5.10 Building the house
5.10.1 The house sector
5.10.2 Fixing the house sector
5.10.2.1 The carpet floor
5.10.2.2 Nice walls
5.10.2.3 Finally, the roof
5.10.3 Saving your work
5.10.4 Building a doorway
5.10.5 Adding a window
5.10.6 Glass
5.10.7 The sloped roof
5.11 Trying it out
5.12 Decorations
5.12.1 The flower pot
5.12.2 The picture
5.12.3 A hanging lamp
5.12.4 The burning barrel
5.13 *The enemy appears*
5.14 The other players
5.15 Taking it from here
Chapter 6 The BUILD Editor
6.1 2D Mode
6.1.1 The Screen
6.1.1.1 The map
6.1.1.2 *The Message window*
6.1.1.3 The Data window
6.1.1.4 The Info window
6.1.2 The mouse
6.1.2.1 Move
6.1.2.2 Left button
6.1.2.3 Right button
6.1.3 The keyboard
6.1.3.1 Esc
6.1.3.2 Cursor keys
6.1.3.3 NumIns and NumDel
6.1.3.4 Spacebar
6.1.3.5 NumEnter
6.1.3.6 RightShift
6.1.3.7 Control-RightShift
6.1.3.8 RightAlt
6.1.3.9 Ins
6.1.3.10 Del
6.1.3.11 RightControl-Del
6.1.3.12 A and Z
6.1.3.13 G
6.1.3.14 L
6.1.3.15 J
6.1.3.16 Alt-S
6.1.3.17 S
6.1.3.18 B
6.1.3.19 C
6.1.3.20 T
6.1.3.21 H
6.1.3.22 Alt-T
6.1.3.23 Alt-H
6.1.3.24 E
6.1.3.25 < and >
6.1.3.26 Shift-< and Shift->
6.1.3.27 [ ]
6.1.3.28 '-M
6.1.3.29 '-3
6.1.3.30 F1
6.1.3.31 F2
6.1.3.32 F3
6.1.3.33 F4
6.1.3.34 F5
6.1.3.35 F6
6.1.3.36 F7
6.1.3.37 F8
6.1.3.38 F9
6.1.3.39 F10
6.1.3.40 F11
6.1.3.41 F12
6.1.3.42 TAB
6.1.3.43 Alt-TAB
6.1.3.44 ScrollLock
6.1.3.45 Ctrl-T
6.1.3.46 Enter
6.2 3D Mode
6.2.1 The screen
6.2.2 The mouse
6.2.2.1 Move
6.2.2.2 Left button
6.2.2.3 Right button
6.2.3 The keyboard
6.2.3.1 Cursor keys
6.2.3.2 CapsLock
6.2.3.3 PgUp and PgDn
6.2.3.4 V
6.2.3.5 Alt-V
6.2.3.6 NumCursor keys
6.2.3.7 Shift-NumCursor keys
6.2.3.8 /
6.2.3.9 .
6.2.3.10 F
6.2.3.11 Alt-F
6.2.3.12 P
6.2.3.13 Ctrl-P
6.2.3.14 G
6.2.3.15 E
6.2.3.16 R
6.2.3.17 O
6.2.3.18 B
6.2.3.19 T
6.2.3.20 M
6.2.3.21 Shift-M
6.2.3.22 1
6.2.3.23 2
6.2.3.24 H
6.2.3.25 TAB
6.2.3.26 Enter
6.2.3.27 Ctrl-Enter
6.2.3.28 Shift-Enter
6.2.3.29 Ctrl-Shift-Enter
6.2.3.30 '-ENTER
6.2.3.31 '-R
6.2.3.32 '-D
6.2.3.33 '-W
6.2.3.34 '-G
6.2.3.35 '-Y
6.2.3.36 '-T
6.2.3.37 -H
6.2.3.38 '-S
6.2.3.39 '-V
6.2.3.40 '-C
6.2.3.41 '-Del
6.2.3.42 Alt+-
6.2.3.43 CtrlAlt+-
6.2.3.44 F1
6.2.3.45 F2
6.2.3.46 F3
6.2.3.47 F4
6.2.3.48 F5
6.2.3.49 F6
6.2.3.50 F7
6.2.3.51 F8
6.2.3.52 F9
6.2.3.53 F10
6.2.3.54 F11
6.2.3.55 F12
Chapter 7 How to...
7.1 *Extracting the original maps*
7.2 *Abbreviations*
7.3 Player starting points
7.3.1 Notes
7.4 Glass panes
7.4.1 Notes
7.5 Invisible forcefield
7.6 Doorways
7.6.1 Notes
7.7 Windows
7.7.1 *Setup*
7.7.2 *Notes*
7.8 *Air ducts*
7.8.1 *Notes*
7.9 Angled surfaces
7.9.1 Notes
7.10 Secret places
7.11 Multiplayer sprites
7.12 Level-end button
7.12.1 Notes
7.13 Level-end sector
7.14 Cameras
7.14.1 Setup
7.14.2 *Notes*
7.15 Demo cameras
7.15.1 Setup
7.15.2 Notes
7.16 *User-controlled force fields*
7.16.1 *Setup*
7.16.2 *Notes*
7.17 Blastable walls (user control)
7.17.1 Setup
7.17.2 Notes
7.17.3 Tips
7.18 Blastable walls (triggered)
7.18.1 Setup
7.18.2 Notes
7.19 Conveyor Belts
7.19.1 Setup
7.19.2 Notes
7.20 *Mirrors*
7.20.1 *Notes*
7.21 *Garbage cans*
7.21.1 Notes
7.22 Revenge of the dancers
7.22.1 Notes
7.23 Buzzing phones
7.24 Light switches
7.24.1 Setup
7.24.2 Notes
7.25 Permanently rotating sector (gears)
7.25.1 *Setup*
7.25.2 Notes
7.26 Doors
7.26.1 Standard hinged
7.26.1.1 Notes
7.26.2 DOOM-type door, remote control
7.26.2.1 Setup
7.26.2.2 *Notes*
7.26.3 DOOM-type door, local control
7.26.4 Sliding sideways
7.26.4.1 Notes
7.26.5 Star Trek door
7.26.5.1 *Setup*
7.26.5.2 Notes
7.26.6 Four-way door
7.26.6.1 Notes
7.26.7 Clamshell doors
7.26.8 Teeth doors
7.26.9 Auto-closing doors
7.26.10 Switch-controlled doors
7.26.10.1 *Notes*
7.27 Shrinking sector (remote control)
7.27.1 Setup
7.27.2 Notes
7.28 *Spawning monsters*
7.28.1 *Setup*
7.28.2 *Notes*
7.29 *Difficulty settings*
7.30 Automatic cannon
7.30.1 Setup
7.30.2 Notes
7.31 Lethal sectors
7.32 Earthquakes
7.32.1 Setup
7.32.2 Notes
7.33 Elevators
7.33.1 Setup
7.33.2 Notes
7.34 Remote-controlled Elevators
7.34.1 Setup
7.35 Teleporters
7.35.1 Setup
7.35.2 Notes
7.36 Swimming pools
7.36.1 Setup
7.36.2 *Notes*
7.36.3 Tips
7.37 The Grapplers
7.37.1 Setup
7.37.2 Tips
7.38 Overlapping sectors
7.38.1 Notes
7.39 Hiding switches
7.40 Bridges and Shelves
7.40.1 *Notes*
7.41 Minibosses
7.41.1 *Notes*
7.42 *Crashing car/helicopter*
7.42.1 *Notes*
7.43 Pulsing lights
7.43.1 Setup
7.43.2 Notes
7.44 Vehicles
7.44.1 *Setup*
7.44.2 *Notes*
7.45 Attacking Vehicles
7.45.1 Notes
7.46 Two-way Vehicles
7.46.1 Setup
7.46.2 *Notes*
7.47 *Echoing rooms*
7.48 Water waves
7.48.1 Setup
7.48.2 Notes
7.49 Engine piston
7.49.1 Setup
7.49.2 Notes
7.50 *Edge walls*
7.50.1 Setup
7.51 Code switches
7.51.1 Setup
7.51.2 Notes
7.52 The pool table
7.52.1 Setup
7.52.2 Notes
7.53 Once-only sound effects
7.53.0.1 Setup
7.54 Ambience sounds
7.55 Tips and tricks: New and interesting effects
7.55.1 Ghosts
7.55.2 Unfreezable monsters
7.55.3 Falling to your death?
7.55.4 *Malfunctioning doors*
7.55.5 Mines
7.55.6 The shrinking player
7.55.7 Even more textures
Chapter 8 Programming the .CON files
8.1 The language of the .CON files
8.2 Notes
8.3 Cute tricks
8.3.1 Picking up weapons
8.3.2 Explosive ammunition
8.3.3 Splat!
Chapter 9 Utilities and add-ons
9.1 Editing utilities
9.1.1 BUILD
9.1.2 EditArt
9.1.2.1 Changing graphics
9.1.2.2 Adding new graphics
9.1.2.3 *Using DOOM I graphics*
9.1.2.4 General notes
9.1.3 Wad2Map utilities
9.1.3.1 WAD2ART
9.1.3.2 WAD2MAP
9.2 Future add-ons
9.2.1 Add-on software wish list
9.2.2 Add-on software in the making
Chapter 10 Troubleshooting
10.1 Common questions
10.1.1 *My 3D mode messes up*
10.1.2 How do I copy sectors?
10.1.3 I'm using Windoze/Win95, and...
10.1.4 I can't select sprites
10.1.5 How do I make a flat sprite double-sided?
10.1.6 How do I view the original maps?
10.1.7 How do I use new maps?
10.1.8 No monsters in new maps?
10.1.9 *How do I use the new .VOC and .MIDs?*
10.1.10 How do I show the wall data?
10.1.11 I can't save the changes in BSetup
10.1.12 The game ends with 'MAP E1L9.MAP not found!'
10.1.13 Can the subway speeds be changed?
10.1.14 How do I place active tripmines?
10.1.15 *How can I make a mirror shootable?*
10.1.16 How do I shade a whole room at once?
10.1.17 *The parallaxed sky looks messed up!*
10.1.18 *I've parallaxed the sky and now Duke dies!*
10.1.19 How do I set the par time?
10.2 Bugs in the game
10.2.1 Holodukes
10.2.1.1 Bug
10.2.1.2 Workaround
10.2.2 The shrinker
10.2.2.1 Bug
10.2.2.2 Workaround
10.2.3 Endless ammo
10.2.3.1 Bug
10.2.3.2 Workaround
10.2.4 Remote switch triggering
10.2.4.1 Bug
10.2.4.2 Workaround
10.2.5 Underwater toilets
10.2.5.1 Bug
10.2.5.2 Workaround
10.2.6 Explosions
10.2.6.1 Bug
10.2.6.2 Workaround
10.2.7 Crash on shattering objects
10.2.7.1 Bug
10.2.7.2 Workaround
10.2.8 Breaking unbreakable glass
10.2.8.1 Bug
10.2.8.2 Workaround
10.2.9 Trip mines
10.2.9.1 Bug
10.2.9.2 Workaround
10.2.10 Phantom bullet-holes
10.2.10.1 Bug
10.2.10.2 Workaround
10.3 Bugs in BUILD
10.3.1 *Using a Busmouse*
10.3.1.1 *Bug*
10.3.1.2 *Workaround*
10.3.2 Selecting long lines
10.3.2.1 Bug
10.3.2.2 Workaround
10.3.3 Splitting a sector
10.3.3.1 Bug
10.3.3.2 Workaround
10.3.4 Selecting sprites
10.3.4.1 Bug
10.3.4.2 Workaround
10.3.5 Autoaligning textures
10.3.5.1 Bug
10.3.5.2 Workaround
10.3.6 Displaying memory info
10.3.6.1 Bug
10.3.6.2 Workaround
10.3.7 Function keys in 3D mode
10.3.7.1 Bug
10.3.7.2 Workaround
10.3.8 Deleting sectors
10.3.8.1 Bug
10.3.8.2 Workaround
10.3.9 Copying sectors
10.3.9.1 Bug
10.3.9.2 *Workaround*
10.3.10 FPU reliance
10.3.10.1 Bug
10.3.10.2 Workaround
10.4 *BUILD wishlist*
Chapter 11 Reference lists
11.1 List of original levels
11.1.1 L.A. Meltdown
11.1.2 Lunar Apocalypse
11.1.3 Shrapnel City
11.2 List of tiles
11.2.1 Control tiles
11.2.2 Weapon sprites
11.2.3 Ammo sprites
11.2.4 Item sprites
11.2.5 Special sprites
11.2.6 Parallax (sky) textures
11.2.7 *Lights*
11.2.8 Switches
11.2.9 Doors
11.2.9.1 Technical doors
11.2.9.2 Normal
11.2.10 *Floors*
11.2.11 Walls
11.2.11.1 *Machines*
11.2.11.2 Space ship hull
11.2.11.3 *Organics*
11.2.11.4 *Air ducts*
11.2.11.5 Modern
11.2.11.6 *Metal*
11.2.11.7 *Concrete*
11.2.11.8 *Stone*
11.2.11.9 Rock
11.2.11.10 *Decoration*
11.2.12 *Grids*
11.2.13 Technical-looking items
11.2.14 *Monitors*
11.2.15 Often-used special textures
11.2.16 Diverse
11.2.17 Unclassified (please assist!)
11.3 List of Palettes
11.4 List of sounds
11.4.1 Format of this list
11.4.2 The sounds themselves
11.5 Dimensions
11.5.1 Units
11.5.2 The map
11.5.2.1 Walking about
11.5.2.2 Weapons
Chapter 12 Miscellaneous
12.1 MAP design contest
12.2 PC Gaming's offer
12.3 Conclusion
12.4 *Revision history*